Executive
Summary
The sports industry used to operate on a binary split – you were either involved in the business of sports or sports performance. We dubbed this being a ‘suit’ or a ‘tracksuit’. How things have changed. As befits a maturing sector, these two groups have been joined by two more, namely investors and innovators – or, as we like to call them, ‘wallets’ and ‘lab coats’.
This year’s Sports Technology Annual Review has something to interest them all.
Earlier this year, the ICC took the US by storm, with a multitude of technologies – including Roblox and Apple Vision Pro – contributing to its success. Its case study reads like a blueprint for any sport expanding cross borders.
Another governing body undertaking some bold initiatives is The DFL; having identified the underserved but very clear opportunity for In-Car Entertainment. It’s a must-read for anyone curious about expanding their offerings to fans via a new medium.
For the commercially minded, The Review’s title partner, Capgemini, who sponsors several, high profile major global events, explains the rationale behind big tech investing in sports, and what makes for a successful sponsor’s relationship.
AI is widely discussed in elevated detail, especially by both Sportradar and WSC Sports; both have fascinating takes. From workflows and smarter fan engagement, to speed of getting information to market and the potential to leverage media rights value even harder (a 3 -10% uplift anyone?), the insights they share is compelling for executives in all walks of sports.