F1 in Goodform! PR Coverage of a Sports Technology Award Winner

Here, winning brands F1 and Goodform, which claimed the Best Technology for Sports Commerce in the 2020 Sports Technology Awards, enjoyed a feature in SportsBusiness.

When Matt Roberts joined Formula 1 back in 2017 it was, he says, like joining ‘a 70-year-old start-up’.

Roberts took up his role as head of research following Liberty Media’s acquisition of the global motor racing series and what he stepped into was an organisation lacking in a whole bunch of basic information.

Matt Roberts

“It wasn’t just that there was no CRM (customer relationship management) system, we simply didn’t have ANY research or data,” he explained.

“We didn’t know how many fans we had, who they were or where they were. We didn’t know their triggers or barriers or how fans in the UK were different from those in China.”

Three years down the line things look very different. Today F1 has a unique depth of insight into its global fanbase and factors their input into decision-making across different areas of the business.

The turnaround has been driven by a project set up by Roberts with the UK-based sports data and insights specialists Goodform to satisfy F1’s appetite for swiftly produced actionable data.

It’s been achieved through the creation of F1 Fan Voice, an online platform which has become an active, organically growing community of F1 fans whose passion for the sport makes them a willing source of reaction and insight.

“When I came to F1 I knew that it would be great to have a pool of people we could speak to directly to get quick turnaround feedback on things like new rules and regulations, innovations for our apps and website , the race going experience and how we can improve the TV output,” Roberts said.

“I had been used to working consumer panels of around 5,000 people when I was with Sky Sports, ESPN, and BT Sport and I knew that it had been a challenge to keep them engaged. At F1 we needed to do something bigger and realised that we would have to create content and offer them something different to keep them engaged,” he said.

Goodform was appointed to identify and activate the right platform and develop content that would build and incentivise the community.

“We initially talked about 10,000 people but we reached that within six weeks and had to revise the target upwards,” said Goodform owner Alison

Alison Dalrymple

Dalrymple.

Today the figure stands at some 120,000 active users whose level of engagement in the surveys delivered through F1 Fan View suggests that the offer of engaging content and membership of an active, purposeful community of interest is a fair exchange for their participation in surveys and studies which help shape the F1 offer.

“In this case we looked at the required outputs before we chose the technology. Sometimes the technology leads, but we were focused on the outcomes and delivering manageable, recordable and reportable output which would benefit the (F1) business as a whole,” Dalrymple said.

“From a technological perspective scalability was critical. The platform needed the ability to handle the volume of fans logging on and answering surveys and deliver the data quickly. Quick response times are essential to really informing the business.

“Online survey technology may not be ground-breaking but we had to have a robust system in place and build appropriate links with other systems like the F1 CRM so that the data could easily be passed back into that system on a regular basis.”

As important as the technology was the creative approach.

“It is about how we use the technology. We didn’t look at it primarily as a research tool but as a fan engagement platform. We are using the tool to offer value back to fans such as running a predictor game for very race with prizes up for grabs. The important thing is that we are not simply mining them for information but operating a research community where fans meet and engage with us of their own accord. It has been about re-purposing the technology to meet those objectives,” Dalrymple added.

The success and impact of the platform was recognised at this year’s Sports Technology Awards where it took the award for the Best Technology for Sports Commerce.

For Roberts, the key to success lay in the determination to put fans first.

“It was about creating something that put them at the heart of the business and not many people do that with enough desire, passion or focus. However, we understand what that means and the whole business benefits from the evidence-led research with results,” he said.

“At the beginning our challenge was to turn our vision into the reality of a platform and then being innovative enough to get people to buy into it. Clarity of vision and purpose was so important to that.”

The scale of that task is clear when one considers the range of F1-related websites, apps and channels competing for fans’ attention.

But, says Roberts, the determination to use the platform to establish a genuine dialogue made all the difference.

“We positioned it by inviting fans to help shape the sport. That’s something they had never been asked before.” he explained.

“We learned a lot at the beginning as many came in with high expectations that we would do exactly what they said. Naturally we had to explain how research informs rather than makes business decisions and now we feed back to them how their input influences the business through a monthly newsletter.”

Perhaps inevitably, the members of the Fan Voice community are particularly avid fans – nine or ten out of ten according to Roberts.

Equally, the fact that it is a digital tool means that it is a much younger demographic – 40 per cent are under 25-years-old – than the overall F1 audience.

“The demographic means that Fan Voice is a great place to test innovations around a younger audience and their avidity means that it can be used effectively to gauge insight around certain issues such as the race experience, rule changes and merchandising. Naturally it’s not so good if you want to understand how to grow the casual fanbase,” he said.

Fan Voice has already had an impact on the sport. The data it produces played a role in the introduction of an extra championship point for the fastest lap in each Grand Prix while feedback also contributed to changes in the F1 website and F1 Tv products.

“The data is also used around sponsorship, where it helps provide value for sponsors, and in demonstrating the value of TV coverage for broadcasters in rights renewal discussions.

“It also allows us to find out more about our fans in different parts of the world. By using online focus groups, we established that they are far younger than those in, for example, the UK where they are also more male. By understanding the triggers of our UK fans, we are able to use that in marketing. That’s important because the US and China are both massive opportunities.”

Through Fan Voice, F1 and Goodform have created a powerful business tool and an avid international fan community, with each being dependent on the other.

“The feedback from fans has been so rewarding,” said Alison Dalrymple.

“It makes us proud to make a difference and bring people together, particularly at this time. That’s something we had never envisaged. The community is very authentic and has thrived amid Covid.

“Other sports sometimes struggle to listen and fans are very suspicious. The fact is that very few people in the industry are prepared to put themselves up for critique, but we have shown that once you do it can be very successful.

“Some might do one piece of research a year but that’s not engagement or conversation. But if you take the time and make the effort to make it about engagement and really involve the fans the rewards are incredible.”

Such has been the impact of F1 Fan View that the Ferrari Team now has its own section on the site where activity has, says Roberts, “gone off the scale”. As a result, other teams are expected to follow suit.

While it is currently a standalone platform, it is expected that it will, at some time, be integrated into the F1.com website, allowing a single sign-up.

PR Coverage of a Singularly Good Win

Here, winning brand Singular.live, which claimed the Best Technology for Fan Engagement this year, enjoyed some great coverage in SportsBusiness. This focussed on their delivery of the October 2019 Eliud Kipchoge sub-two hour marathon.

Kenyan runner Eliud Kiphchoge made history in August last year when he became the first athlete to run a sub-two-hour marathon, completing the course in Vienna in 1 hour, 59 minutes and 40.2 seconds.

While the event, the Ineos 1:59 Challenge, may not have produced an official world record, it was widely regarded as a turning point for athletics and what the human body can achieve.

It also represented a significant milestone for the company responsible for providing live graphics on the video feed to the website of sponsors Ineos. Singular.live, which also worked with Sunset+Vine to produce the graphics for its world feed of the event, was tasked with delivering a more complete and immersive experience for the audience which followed the epic challenge via the Ineos website.

The work, which won Singular.live the award for Best Technology for Fan Engagement, at the 2020 Sports Technology Awards, marked the next step in the development and deployment of interactive graphics technology designed to take users deeper into their sports experience by giving access to a range of data and features accessed via the company’s graphic overlays.

By clicking on the 1:59 Challenge logo on the Ineos livestream, viewers revealed menu bars either side of the live action. Each menu offered a number of options ranging from a course map to running speed, estimated finish time, the current and predicted weather, and access to social media to chat and compare notes about the event.

“It was the first time we had gone mainstream and we were delighted with what was achieved,” said Mike Ward of Singular.live.

“We have continued to build on that and, very recently, we have provided interactive overlay graphics for the world championships of a major esports event on YouTube and the publishers’ own website which adds different experiences. In that case the interactive overlays facilitate merchandise sales, give the ability to select player cams, and offer access to a second screen experience by scanning a QR code which is unveiled by clicking an on-screen graphic icon.

“That’s a breakthrough because it means the publisher, governing body or rights-holder doesn’t have to build their own second screen app and users don’t have a rarely used app sitting on their phone,” he said.

That breadth of functionality is an indication of how far Singular.live has come since it was first envisioned some five years ago by founder and CTO Hubert Oehm, one of the creators of the Vizrt graphics system.

“I was working with Hubert on a project for beIN in Doha and we were amazed by the amount of equipment, space and manpower which was needed to provide what were essentially very simple graphics for live sports. We were looking at rows and rows of racks and hardware in their machine room and Hubert had the idea that there simply had to be a more effective and modern way of doing live graphics,” said co-founder Thomas Molden.

“He realised that it couldn’t require purpose-built hardware just to add graphics to video and we set out to find a better way,” he explained.

According to Mike Ward, that ‘Eureka moment’ came alongside the understanding that the way that sports content was being created and consumed was changing rapidly.

“The established way of providing graphics was fine for top-tier broadcasters like Sky doing Monday Night Football but outside that sphere, or if you needed to scale-up an operation to operate multiple channels, the legacy broadcast graphics systems weren’t ideal.” he said.

The outcome of the resulting discussions and collaboration between some of the most experienced individuals and companies in the world of live graphics, was the development of Singular.live, a native cloud platform that allows users to create and control custom graphics from a web browser.

Singular.live works seamlessly with OBS – used by the majority of Twitch streamers – Vmix, EasyLive and Grabyo, as well as the latest Sony Virtual Production platform, Grass Valley AMPP, Amagi CloudPort Live and most other cloud-based video production and playout products.

“The powerful thing is that it is a platform with a full authoring environment. The things we say we can do are just those we have thought of to date, but our clients can author (other) uses and are using merchandising – buying through the graphics – and betting. The flexibility of an open platform with both a full authoring tool and APIs is incredible. Our customers are already doing things with Singular.live that we never imagined,” said Ward.

“Because all of our overlays are HTML we can render graphics onto video upstream in a traditional, linear model or client-side on the viewers’ device. That means it is possible to deliver different graphics for different audiences watching the same event, enabling localisation and personalisation of things like language, choice of stats or having different sponsors onscreen. Regardless of the type of graphic or where it is rendered, everything is created and defined in the same Singular.live authoring interface called Composer.

Singular.live currently has over 10,000 sign ups. Schools, houses of worship and other not-for-profits, can use Singular.live for free. At the same time Singular.live maintains a growing roster of Enterprise accounts, including many of the largest media companies in the world.

“Our users do a huge range of things from major sports events, to churches using graphics in their online services during lockdown, to a school in Hawaii which uses graphics in streaming its Spelling Bee,” Ward explained.

“Our approach is to be very collaborative and we currently have over 50 certified partners and are natively compatible with many more. We are very focused on the fact that we are an overlay graphics and engagement platform which is one part of the production pipeline and we rely on being compatible with the other parts. We want to make the graphics the best they can be and focus on that aspect alone,” he said.

The Sports Technology Awards Winners… Where Are They Now?

Elite Sport and Business Share the Desire for Delivering Excellence… These Brands Did Just That!

The saying ‘think big and you get big’ is no better demonstrated by some of our past winners. When they entered The Sports Technology Awards, they were fairly young companies but they adhered to this adage and look at where they are now!
We couldn’t be prouder of all the brands which have been shortlisted in all our award cycles – here are just five of our world-class successes…
On the subject of ‘big’, our App category winner in 2019 was Fishbrain, the app helping people catch more and bigger fish and become better anglers. The business has raised an impressive $27.8M in funding, the latest of which was in March 2018 from a Series B round.
NeuLion
Back in 2017, the Sports Technology Awards judges loved NeuLions’ 4k live streaming proposition and deemed the brand the Best Broadcast Innovation winner. Since then, NeuLion was purchased by Endeavor for a reported $250m in May 2018, and merged to form Endeavor Streaming, which services clients including the NBA, UFC, and NFL.
Force Decks
The 2017 award for Best Technology for Managers and Coaches was picked up by ForceDecks, which provides instantaneous feedback on neuromuscular performance and asymmetries. Just two years later, the company was acquired by global leaders in human measurement technologies, VALD Performance for an undisclosed amount.
Opendorse
Opendorse, the sports technology company that maximizes endorsement value for 20,000+ athletes, was shortlisted in 2014 and carried off the Best Partnership trophy in 2016. Since then, the company has raised a total of $11.6m, with the latest being this summer.
WSC Sports
Providing innovative workflow automation solution for sports media-right owners, WSC Sports’ work for the NBA took the pairing to victory for the Most Innovative Governing Body or Rights Holder award in 2016. Since then, WSC has raised a total of $39M in funding over three rounds and the work they do gets ever-more impressive.
The Secret of Their Success?

Certainly, all the brands we’ve mentioned do outstanding work but that’s not all they get right. They match market need with the products they create AND they promote themselves well. Part of that is showcasing their work in an appropriate way to the industry. An entry into The Sports Technology Awards helps you do exactly that.